A Game Art Outsourcing Company That Covers the Whole Pipeline
Most studios come to us because they've hit a wall — not enough in-house artists to hit the next milestone, or a need for a specialised skill set they don't carry full-time. As a game art outsourcing company, we've built our team to fill exactly those gaps. You can bring us in for a single discipline or hand us the full art workload for a title. Either way, you keep creative control. We work from your briefs, your style guides, and your feedback — and we integrate with your pipeline without friction.
Our artists are specialists, not generalists. The person building your character models isn't the same person painting your environments. Every discipline has a dedicated team lead with production experience, which means the quality bar stays consistent whether we're on week one or week twenty of a project.
2D Concept Art
Characters, environments, props, and UI elements. We establish the visual language of your game before a single 3D asset goes into production.
3D Character Modelling
High-poly sculpts, game-ready topology, PBR textures, and rigging. Delivered in the format your engine expects, optimised for your target platform.
Environment Art
Modular level kits, hero environments, and open-world biomes. Built for efficient reuse without visual repetition — a real craft skill, not just asset production.
VFX & Particles
Spells, explosions, weather, ambient effects. Designed to feel impactful at any framerate, including the mid-range devices where most players actually play.
UI / UX Art
Menus, HUDs, icons, store screens. Functional, visually consistent, and built with your design system in mind — not as an afterthought.
Animation
Locomotion, combat, cutscene, and idle cycles. We animate for game feel, not just visual accuracy — every clip is tested in-engine before handoff.
What Sets This Game Art Outsource Company Apart
Choosing a game art outsource company is a real commitment — you're trusting another team with the most visible part of your product. The reasons clients come back to us for a second and third project aren't about price. They're about how we work.
| Ejaw | Typical Freelancer | Generic Outsource Studio | |
|---|---|---|---|
| Dedicated project manager | ✓ | ✗ | Sometimes |
| Consistent team across the project | ✓ | Varies | ✗ |
| In-engine asset validation | ✓ | ✗ | ✗ |
| NDA & IP ownership guaranteed | ✓ | Negotiable | Negotiable |
| Fixed-price contracts available | ✓ | ✗ | ✗ |
We Speak Game Dev
Our artists have worked inside game studios, not just alongside them. They know what draw call budgets mean, why LODs matter, and how a texture set needs to be structured for your engine.
One Contact, One Team
You work with a single project manager who coordinates everything internally. No chasing down individual artists, no re-briefing the same reference twice.
Quality That Holds
Every asset passes internal review before it reaches you. We don't send first drafts and call them deliverables — you only see work we're ready to stand behind.
Scales With You
Start with two artists on a concept pass, scale up to a full environment team for production. We staff up or down as your project demands — no long-term seat commitments required.
Transparent Pricing
Fixed-price milestones or time-and-materials — you choose. No surprise invoices, no scope-creep charges without prior discussion.
Your IP, Always
Full IP transfer on all deliverables. We sign an NDA before any work begins, and every contract makes ownership unambiguous.
Art That Fits the Genre You're Building
As a 3D game art outsourcing company, we've shipped assets across every major genre. Genre shapes everything from polygon budgets to colour palette to how animations need to read at speed. Our team adapts — not just the style, but the entire production approach — to suit the game you're actually making.
- Action and RPG titles demand high-detail hero assets alongside large numbers of background props — we plan the asset list around both without blowing your budget on the wrong things.
- Casual and hyper-casual games need art that reads instantly on a small screen — our 2D and stylised 3D teams are built specifically for that constraint.
- Casino and iGaming art has its own set of demands — high-gloss finish, fast animation, and visual consistency across hundreds of symbols and UI states.
- Strategy and simulation games often require hundreds of unique props and icons — we use modular production pipelines that keep quality high without multiplying the cost linearly.
RPG & Action
Detailed characters, expansive environments, and rich visual storytelling. We've built full art packages for RPGs from concept stage to final in-engine delivery.
Casual & Hyper-Casual
Bright, readable, fast to produce at volume. We understand the art style decisions that drive installs and keep players tapping.
Casino & iGaming
Slot themes, card game UI, live dealer environments. Premium finish, polished animation, delivered to the exacting standards the iGaming market expects.
Multiplayer & Shooter
Fast-read silhouettes, clear visual hierarchy, and performance-optimised environments designed to hold up under competitive play conditions.
Puzzle & Strategy
Clean iconography, distinct unit designs, and UI art that communicates complex information without adding visual noise.
Simulation & Builder
Hundreds of modular props, tilesets, and building kits produced at volume without sacrificing visual coherence — exactly the challenge modular pipelines are built for.
How We Work From Brief to Final Delivery
Our process is built to remove the friction that makes outsourcing painful — unclear briefs, invisible progress, and assets that don't work in-engine. Here's how a typical engagement runs from the first call to final handoff.
Discovery & Brief
We start with a structured call to understand your game, your art direction, your engine, and your timeline. We ask the questions most studios wish their outsourcing partners had asked before starting work. By the end, we both know exactly what needs to be built and to what standard.
Style Exploration
Before we commit the full team to production, we produce a small batch of hero assets — a character, an environment piece, a UI screen — whatever's most critical to establishing the look. You review, give feedback, and we align on the visual direction before scaling up.
Full Production
The team ramps up and works through the asset list milestone by milestone. Weekly updates, regular preview renders, and a shared tracker mean you always know what's done, what's in progress, and what's coming next. No black boxes, no radio silence.
Review & Handoff
Each milestone closes with a structured review round. Feedback is addressed in a defined revision window — not in an open-ended back-and-forth. Final assets are delivered in your specified formats, validated in-engine, and handed off with full documentation so your team can take it from there without guesswork.
Ready to Work With a Game Art Company That Delivers?
Tell us what you're building — concept art, full 3D pipeline, or anything in between. We'll come back with an honest read on scope, timeline, and cost. No commitment, no sales pitch.
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