Traditional 2D animation allows us to create flat environments and characters by creating dozens of frames that form a sequence of motion. One by one, these designs create movements. This type of animation is considered a classic that will never lose its popularity. It is widely used in games, videos, and movies. 2D animation is time-consuming, but digital tools make it easier.
Instead of drawing a character or creating one from clay in 3D animation, the object is created digitally. Animations are provided with a "skeleton" that allows you to move the model. When we create 3D animation, we go through such stages as modeling, texturing, rigging, skinning, and animation.
Motion Design typically involves animating images, text, or video clips using keyframing that moves to create fluid motion. A motion designer needs to have an understanding of composition and professional camera use. This type of animation is especially popular in advertising.
The difference between stop motion and the traditional type of animation is that the first one uses real objects for photography, not drawn. Stop motion is the freezing of the subject after the shot and its sequential movement to take a new photo and new movement. When we put the taken photos one by one, we create the illusion of movement.
Rotoscoping is used for creating the realistic movements of the object and its interaction with the real world. It is cheaper and easier. We take live-action footage and tracing over it with a rotoscope tool and put photos on the glass panels. Rotoscoping is often used for commercials and video ads.
With the help of interesting VFX, the players enjoy the gameplay or video, because they are illustrated with marvelous visual effects. Attractive art motivates gamers to play further and enjoy the gameplay, as well as makes viewers watch the video to the end.