100+ Games shipped across iOS, Android & PC
14+ Years building games that actually get played
90% Client return rate for follow-up projects
What We Build

Full-Cycle iOS Game Development โ€” Concept to App Store

We handle everything under one roof. You don't need five vendors for art, code, QA, and publishing. One team, one accountable partner, one game that ships on time.

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Native iPhone & iPad Game Development

Optimized for iOS hardware โ€” Metal graphics, GameKit multiplayer, perfect responsiveness across every screen from iPhone SE to iPad Pro.

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Game Art & Visual Design

Our artists create characters, environments, and UI that look polished and feel intentional โ€” from casual to hardcore genres.

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Animation & VFX

Fluid character rigs, juicy VFX, and camera work that rewards players visually โ€” at a frame rate that holds on real Apple hardware.

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Game Performance Optimization

We profile, optimize, and stress-test your iOS game to ensure smooth performance across both current and older Apple devices.

๐ŸŽฒ

Hyper-Casual iOS Games

We design hyper-casual games with one-tap mechanics, fast onboarding, and monetization baked in from day one.

๐Ÿค–

AI-Powered iOS Games

From adaptive difficulty to procedural content, we integrate AI systems that make your iOS game feel smarter and more replayable.

How We Work

Our iOS Game Development Process

No black boxes, no surprise pivots. Here's exactly how a project moves from idea to a live App Store game.

01

Discovery & Game Design Document

We understand your concept, target audience, monetization strategy, and business goals โ€” then produce a detailed Game Design Document, the single source of truth for everything that follows.

02

Concept Art & Visual Direction

Our artists define the visual language โ€” character style, color palette, UI aesthetic โ€” locked before production begins so there are no expensive mid-build pivots.

03

Playable Prototype

We build a working prototype of core mechanics early โ€” play it, break it, fix it โ€” and validate the core loop is genuinely fun before committing to full production.

04

Full Production: Art, Code & Audio

Art and engineering run in parallel sprints. Regular builds mean you always know where the project stands โ€” no surprise delays.

05

QA on Real Apple Devices

We test on actual iPhones and iPads โ€” not simulators. Our QA team checks compatibility across iOS versions, screen sizes, and processor generations.

06

App Store Launch & Post-Release Support

We prepare your App Store listing and guide you through Apple's review. After launch we monitor performance, respond to player feedback, and ship updates.

Android vs iOS

Which Platform Is Right for Your Game?

Here's the honest side-by-side โ€” and why most serious studios start with iOS before expanding.

Factor iOS โ˜… Android
Revenue per user (ARPU) โฌ† Higher globally Lower on average
Device fragmentation โœ“ Low โ€” easy to optimize High โ€” more QA needed
Install base Smaller, premium-focused โฌ† Larger, emerging markets
Graphics API Metal โ€” best-in-class Vulkan / OpenGL ES
AR framework ARKit โ€” industry leading ARCore โ€” capable
Store competition Stricter review = less junk More permissive, more noise
Best for Premium, IAP, subscriptions Free-to-play, ad-monetized

We build for both. If you're still deciding, we'll walk you through which platform fits your genre and monetization model before you commit. โ†’ Android Game Development

Tech Stack

The Best iOS Game Development Software

We don't pick tools for comfort โ€” we pick them for results.

๐ŸŽฎUnity
๐Ÿ”ทUnreal
๐ŸŽSwift / Xcode
โš™๏ธMetal API
๐ŸฅฝARKit
๐ŸŽฒSpriteKit
๐Ÿค–Core ML
๐ŸŒGameKit
๐ŸงŠBlender
โœ๏ธAdobe Suite
Why eJaw

A Studio That Ships, Not Just Talks

We've been building games since before most iOS development books were written. We've seen what causes projects to fail โ€” and built our process to avoid it.

๐Ÿ† Proven track record. 100+ games shipped. Clients include independent studios and global publishers.
๐Ÿ”ฌ Full in-house team. Developers, artists, animators, QA, and producers โ€” no subcontracting.
๐Ÿ“ฑ iOS-first thinking. We know Apple hardware, App Store policies, and what iOS players respond to.
๐Ÿ’ฌ Transparent communication. Weekly builds, real project tracking, direct access to your team.
At a Glance
Founded2010
Team Size100+ specialists
Games Shipped100+
PlatformsiOS, Android, PC, Console
OfficesEurope & Remote
NDA ReadyYes, from day 1
FAQ

Questions About iOS Game Development

The most common things clients ask before we start. Straight answers, no filler.

How long does iOS game development take?+

A hyper-casual iOS game can go from idea to App Store in 2โ€“3 months. A mid-core title with multiplayer, live ops, and deep art production is typically 6โ€“12 months. We give you a realistic timeline during discovery โ€” not one designed to win the pitch and slip later.

Is iOS better than Android for monetization?+

For most genres, yes โ€” iOS users spend significantly more per user than Android, particularly in Western markets. If your game relies on in-app purchases or subscriptions, iOS typically generates higher revenue on a smaller install base.

What's the best software for 2D iOS games?+

For most 2D iOS games, Unity is our first recommendation โ€” massive ecosystem, excellent Apple hardware performance, large talent pool. SpriteKit works for simpler projects. For custom rendering we sometimes use Swift with Metal directly.

Can you work with clients who have no dev experience?+

Absolutely. A large part of our work is with founders and entrepreneurs who have a great idea but no technical background. We handle the full cycle โ€” from structuring your concept and writing the GDD, through to App Store submission.

How much does iOS game development cost?+

A hyper-casual iOS game starts around $20,000โ€“$50,000. A mid-core game with original art, sound, and backend is typically $80,000โ€“$250,000+. Get in touch and we'll give you a real estimate within 48 hours.

Start Your Project

Want to Create an iOS Game With Us?

Tell us about your idea. We'll review it and send you a realistic scope and estimate โ€” usually within 48 hours. No commitments, no pressure.