The mechanic of the timing game is based on tapping or timing. Accuracy is the most important aspect of the game and the goal for the user is to achieve excellence. Only an accurate touch will bring the maximum score. We eliminate any external or confusing factors for the player and provide a clear visual goal to achieve.
The stacking mechanic continues the timing, adding the results of previous clicks to the progress. There are several important aspects to this game mechanic. Objects must fall from the sky, stack with each other, and the player can move them. A good example of a stacking game is Tetris. Every time a player fails to get a perfect stack, it becomes harder to get the next stack.
As a rule, turning games are 3D. The player can control the object by moving left and right. You don't have to keep your finger on the screen, just tap when you need to rotate. Often this type of mechanic uses different visual effects, like Ponzo Illusion to make the game more dynamic.
Rising and falling
The rising and falling mechanics provide interesting gameplay for players. The level progression brings a sense of progress. Players should think carefully so that every stage of the game will be fun and create a dynamic journey.
This type of hyper-casual game assumes holding your finger on the screen and swiping the object left and right. You can dodge flying objects or avoid obstacles. The most important thing is the player's precision. Swerving games bring a lot of satisfaction to players.
All hyper-casual games with puzzle mechanics have one thing in common: they require use of logic, intuition, and building strategies. Such games remove stress and help to keep calm.
In games with direction mechanics, the player has a goal to remove or create a clear path to destination. The player needs to move substances, balls, or other objects. For instance, wiping away the sand.
The main goal of growing games is to become the largest object and win. You can be a ball, worm, or someone else. Hyper-casual game with a leaderboard shows the player's place on the server.