Game Development Studio


What We Build

Interactive Ads That Let Users Play Before They Click

Playable ads are interactive mini-experiences embedded directly in ad placements. Instead of watching a passive video, users get a 15–30 second taste of your app or game — tapping, swiping, and making choices that mirror real in-app behavior. The result is a prospect who has already experienced your product before they ever install it.

eJaw develops playable ads as fully custom HTML5 units — lightweight, cross-platform, and built to perform across Meta Ads, Google UAC, AppLovin, IronSource, Unity Ads, and all major mobile ad networks. We handle everything from game design and mechanics to animation, optimization, and final delivery in the exact format each network requires.

Higher conversion rate vs. static display ads
40%
Lower CPI on average for gaming advertisers
D7
Better Day-7 retention from pre-qualified users
100%
Network-compliant delivery, zero rejections

Formats

Playable Ad Formats We Develop

Every format is built as a native HTML5 experience optimized for mobile performance. We select or recommend the right format based on your game genre, campaign goal, and target network requirements.

Gameplay Snippet

A condensed version of your core mechanic — puzzle, match-3, runner, idle tap — distilled into a 20–30 second loop. Users interact with real game logic, not a simulation, which creates authentic intent and reduces post-install churn.

  • Best for: casual & mid-core games
  • Networks: Meta, Google, Unity Ads

Tutorial Playable

A guided first-minute experience that walks users through the onboarding flow of your app or game. Particularly effective for apps with a learning curve — it reduces friction at install because users already know what to do from day one.

  • Best for: strategy, RPG, finance apps
  • Networks: AppLovin, Meta, IronSource

Mini-Game Ad

A standalone micro-game created specifically for the ad — not a port of existing gameplay, but something original built to maximize engagement and time-on-ad. Often used for brand awareness campaigns where the goal is extended interaction rather than direct install.

  • Best for: brand campaigns, non-gaming apps
  • Networks: Google, Vungle, Chartboost

Why Playable

Playable Ads vs. Other Ad Formats

Metric Playable Ads Video Ads Static Banner
User Engagement Interactive — user plays Passive — user watches Passive — user glances
Install Intent Quality High — self-selected Medium Low
Typical CTR 5–12% 1–3% 0.1–0.5%
Day-7 Retention (installed users) Significantly higher Average Below average
Ad Skipping Rate Low — users are playing High after 5 sec Immediate ignore
Production Complexity Medium–High (custom dev) Medium (video production) Low

Process

How We Build a Playable Ad

Our production pipeline is designed to deliver a tested, network-ready playable in 2–3 weeks without requiring you to hand over source code or internal assets you don’t want to share.

01

Discovery

We study your game, target audience, and KPIs. You share references and define which mechanic to highlight.

02

Concept & UX

We design the interaction flow — what happens on tap, what the win/lose condition is, and where the CTA appears.

03

Development

HTML5 build using optimized JS, WebGL where needed, and sprite-based animation. File size is kept under 2MB for fast load.

04

QA & Testing

Cross-device QA on iOS and Android. We test render performance, touch responsiveness, and CTA click tracking.

05

Delivery

Network-specific packages exported and submitted. We handle Meta MRAID, Google formats, and SDK wrappers for all major DSPs.

Deliverables

Everything Included in Every Project

We don’t charge separately for QA, revisions, or export formats. A standard playable ad project includes all of the following as part of the quoted scope — no hidden extras.

Full HTML5 Source + Build
You receive the complete source code and the compressed production build. You own it outright — no licensing fees.
All Network Export Formats
Meta (MRAID), Google UAC, AppLovin MAX, IronSource, Unity Ads, Vungle, and Chartboost — packaged per spec with zero extra charge.
Up to 3 Creative Variations
A/B testing starts at launch. We deliver multiple creative angles — different opening hooks, difficulty levels, or visual themes — ready to split-test from day one.
QA on iOS & Android
Device-level testing across a matrix of real phones and tablets, including both older mid-range devices and current flagships.

Technology

Our Tech Stack

We choose tools based on what produces the best-performing ad — not what’s fastest to use internally. Every layer of the stack is selected for file size efficiency, render performance, and network compatibility.

Layer Tools & Technologies
Core Runtime HTML5, CSS3, Vanilla JS / TypeScript
Rendering Canvas 2D, WebGL (PixiJS, Three.js)
Animation GSAP, CSS animations, Spine 2D
Audio Web Audio API (muted by default, unmute on interaction)
Ad SDKs MRAID 2.0, OMSDK, custom DSP wrappers
Optimization Webpack, texture atlases, gzip/brotli, lazy asset loading

Clients

Who Orders Playable Ads from eJaw

Playable ads are the right tool for any team that needs to prove app value before the install — not just game studios. Here’s who we work with most often and what they typically need.

Mobile Game Publishers

Game publishers use playable ads to run UA campaigns on Meta Ads and Google UAC where playables are a top-performing format. Because users self-select based on actual gameplay, install intent is high and early churn is lower. Publishers running casual, hyper-casual, and mid-core titles all benefit, though the format is especially powerful for games with a hook mechanic that’s immediately satisfying.

Casual Games
Hyper-Casual
Mid-Core RPG

iGaming & Casino Operators

Online casino and sports betting operators use playable ads to give potential players a taste of their slots, table games, or live experiences without requiring registration. The format works especially well in markets where ad regulations restrict direct promotional content — a playable demo communicates the entertainment value without making prohibited claims. eJaw’s iGaming background means we understand compliance nuances by jurisdiction.

Online Slots
Sports Betting
Live Casino

Non-Gaming App Developers

Fintech, health, fitness, and productivity apps increasingly use playable-style ads to demonstrate core UX interactions. A budgeting app might let users swipe through a mock transaction flow; a language app might run a one-question mini-lesson. The creative approach differs from game ads, but the mechanics and production pipeline are the same — and the CTR improvements are equally real.

Fintech
EdTech
Health & Fitness

Ad Agencies & Marketing Teams

Performance marketing agencies running UA campaigns for multiple clients often outsource playable ad development to specialist studios. eJaw functions as a white-label production partner — you stay the agency, we deliver the built assets on your timeline. We work with NDAs and are comfortable with direct client relationships or fully invisible collaboration, depending on what your engagement model requires.

UA Agencies
White-Label
Performance Marketing

FAQ

Common Questions

Do I need to share my game’s source code?

No. We recreate the required mechanic independently in HTML5. You provide visual references, gameplay recordings, and art assets — we do not need access to your engine, server code, or proprietary game logic. Everything we build is a purpose-made ad unit, not a port of your actual game.

How long does production take?

A standard playable ad — one mechanic, up to three creative variations, QA included — takes 2 to 3 weeks from confirmed brief to final delivery. More complex builds with custom 3D rendering, extensive animation, or multiple language variants may take 4–5 weeks. We’ll confirm a timeline after reviewing your requirements during the discovery call.

Which ad networks do you support?

We export for Meta Ads Manager (MRAID), Google UAC (HTML5 ZIP), AppLovin MAX, IronSource/Unity LevelPlay, Unity Ads, Vungle, Chartboost, Mintegral, and most other major programmatic networks. If your DSP isn’t listed, share their technical spec with us — we’ve yet to encounter a format we couldn’t package for.

Can you work on non-gaming apps?

Yes, and we do so regularly. The underlying technology and production process are the same. The creative challenge is different — for a fintech or edtech app, the interaction needs to demonstrate real utility rather than entertainment — but that’s a design and UX problem, not a technical one. We’ve shipped playable-style units for shopping, language learning, and financial planning apps.

Who owns the assets after delivery?

You do, fully. Upon final payment, we transfer all source files, assets, and build outputs with full IP rights to you. There are no royalties, usage fees, or ongoing licensing costs. We also don’t re-use your assets in work for other clients. If you need an NDA in place before kick-off, we’re happy to sign one.

Get Started

Ready to Turn Ad Views into Real Player Intent?

Tell us about your game or app, share your target networks, and we’ll scope a playable ad project with a timeline and cost estimate — usually within 48 hours.

Our demo games

    Estonia, Tallin
    Maakri 23a, Tallinn, 10145 Estonia
    USA, Dover
    8 The Green, Dover, DE 19901, USA