3D GAME ART SERVICES
Full-cycle 3D game art production โ from first concept to engine-ready assets. Every discipline, under one roof.
3D Character Art
Heroes, enemies, NPCs, and creatures โ fully sculpted, rigged, and textured to match your game's tone. From stylized cartoon to photorealistic AAA.
Environment & Level Art
Worlds that feel lived-in: modular tilesets, open-world landscapes, interiors, and biomes โ built for performance without sacrificing beauty.
Props & Hard Surface
Weapons, vehicles, furniture, industrial machinery โ every prop modelled with clean topology, LODs, and PBR maps ready to drop into any engine.
VFX & Particle Systems
Real-time visual effects โ magic spells, explosions, weather, fire, and UI particles โ engineered in Niagara, VFX Graph, or Shuriken.
PBR Texturing & Materials
Physically-based materials that hold up across lighting rigs and platforms. Albedo, normal, roughness, metalness, AO โ delivered up to 8K.
Art Direction & Co-Dev
Embedded senior art directors who define your visual language, build pipelines, and keep quality consistent across large teams and long productions.
THE OUTSOURCING STUDIO THAT DELIVERS
Most outsourcing studios give you rotating freelancers and missed milestones. We give you a dedicated team, a transparent pipeline, and assets that ship on time โ every time.
Dedicated Teams, Not Freelancers
Assigned leads โ character supervisor, environment lead, and QA โ who stay with your project from kick-off to delivery. No mid-project handoffs.
Full Transparency at Every Stage
Live project dashboards, bi-weekly review calls, and complete source-file access at every milestone. You always know exactly where your assets stand.
Engine-Native Delivery
Assets delivered directly inside Unreal Engine 5, Unity, Godot, or your custom engine โ packaged, named, and integrated the way your team expects.
Scalable from 2 to 30+ Artists
Production spikes? We absorb them. Ramp up or down in weeks without sacrificing quality or losing institutional knowledge of your project.
NDA from Day One, Full IP Transfer
Comprehensive legal protection from the first call. All intellectual property transfers to you on final payment โ no exceptions, no fine print.
OUR PRODUCTION PROCESS
Discovery & Art Brief
We kick off with a structured discovery call โ style references, technical specs, poly budgets, and timeline. Your dedicated art lead joins from day one to establish shared language and expectations.
Concept & Style Validation
Our concept artists produce style guide sheets, color palettes, and 2โ3 concept directions. You select and refine. We lock the visual language before a single polygon is built.
Modelling & Sculpting Sprints
Two-week iterative sprints with client review gates at blockout, high-poly, and retopology stages. Full source files provided at every checkpoint โ no black boxes, no surprises.
Texturing, VFX & Polish
PBR textures, shaders, particle effects, and final polish pass. Assets rendered in Marmoset and in-engine to validate look before submission. Unlimited revision rounds within scope.
QA, Delivery & Post-Launch Support
Internal QA against brief checklist, optimisation pass for target platform, and engine integration. Delivery package includes full documentation. 30-day post-launch bug support included.
SOFTWARE WE MASTER
Our artists are certified and battle-tested in the tools your team already uses โ no ramp-up time required.
3D Modelling & Sculpting
Texturing & Materials
VFX & Simulation
Vegetation & Environment
STUDIOS THAT TRUST US
EJAW delivered 120 hero characters in four months without a single quality issue. Their pipeline is genuinely impressive โ they felt like a direct extension of our internal team. Every checkpoint was clean, every note was actioned. We're already booked for the sequel.
We needed to scale fast for our open-world title. EJAW went from 5 to 28 artists in six weeks and quality never wavered. Truly the best outsourcing partner we've worked with in fifteen years of production.
The environment team built our entire Martian colony in ten weeks. The attention to lore detail was extraordinary โ they read the world bible once and nailed the aesthetic on the first concept pass.
COMMON QUESTIONS ABOUT OUTSOURCING
Everything you need to know before kicking off a 3D game art outsourcing engagement with EJAW.
Talk to a senior art lead directly. No sales script โ just an honest conversation about your project.
Book a Free Call โ