What We Deliver

3D GAME ART SERVICES

Full-cycle 3D game art production โ€” from first concept to engine-ready assets. Every discipline, under one roof.

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3D Character Art

Heroes, enemies, NPCs, and creatures โ€” fully sculpted, rigged, and textured to match your game's tone. From stylized cartoon to photorealistic AAA.

Sculpting Rigging Stylized Realistic
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Environment & Level Art

Worlds that feel lived-in: modular tilesets, open-world landscapes, interiors, and biomes โ€” built for performance without sacrificing beauty.

Modular Kits Open World Interiors
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Props & Hard Surface

Weapons, vehicles, furniture, industrial machinery โ€” every prop modelled with clean topology, LODs, and PBR maps ready to drop into any engine.

Weapons Vehicles LODs
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VFX & Particle Systems

Real-time visual effects โ€” magic spells, explosions, weather, fire, and UI particles โ€” engineered in Niagara, VFX Graph, or Shuriken.

Niagara VFX Graph Shaders
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PBR Texturing & Materials

Physically-based materials that hold up across lighting rigs and platforms. Albedo, normal, roughness, metalness, AO โ€” delivered up to 8K.

Substance 3D 4Kโ€“8K PBR
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Art Direction & Co-Dev

Embedded senior art directors who define your visual language, build pipelines, and keep quality consistent across large teams and long productions.

Style Guide Pipeline AAA QA
Why EJAW

THE OUTSOURCING STUDIO THAT DELIVERS

Most outsourcing studios give you rotating freelancers and missed milestones. We give you a dedicated team, a transparent pipeline, and assets that ship on time โ€” every time.

12+
Years in Game Art
A decade of shipping assets for studios worldwide.
400+
Projects Completed
From indie mobile games to AAA open-world titles.
80+
In-House Artists
Not freelancers โ€” full-time, dedicated specialists.
98%
Satisfaction Rate
Measured through post-delivery client surveys.
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Dedicated Teams, Not Freelancers

Assigned leads โ€” character supervisor, environment lead, and QA โ€” who stay with your project from kick-off to delivery. No mid-project handoffs.

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Full Transparency at Every Stage

Live project dashboards, bi-weekly review calls, and complete source-file access at every milestone. You always know exactly where your assets stand.

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Engine-Native Delivery

Assets delivered directly inside Unreal Engine 5, Unity, Godot, or your custom engine โ€” packaged, named, and integrated the way your team expects.

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Scalable from 2 to 30+ Artists

Production spikes? We absorb them. Ramp up or down in weeks without sacrificing quality or losing institutional knowledge of your project.

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NDA from Day One, Full IP Transfer

Comprehensive legal protection from the first call. All intellectual property transfers to you on final payment โ€” no exceptions, no fine print.

How It Works

OUR PRODUCTION PROCESS

01

Discovery & Art Brief

We kick off with a structured discovery call โ€” style references, technical specs, poly budgets, and timeline. Your dedicated art lead joins from day one to establish shared language and expectations.

Week 1
02

Concept & Style Validation

Our concept artists produce style guide sheets, color palettes, and 2โ€“3 concept directions. You select and refine. We lock the visual language before a single polygon is built.

Week 1โ€“2
03

Modelling & Sculpting Sprints

Two-week iterative sprints with client review gates at blockout, high-poly, and retopology stages. Full source files provided at every checkpoint โ€” no black boxes, no surprises.

Sprint Cycle
04

Texturing, VFX & Polish

PBR textures, shaders, particle effects, and final polish pass. Assets rendered in Marmoset and in-engine to validate look before submission. Unlimited revision rounds within scope.

Sprint Cycle
05

QA, Delivery & Post-Launch Support

Internal QA against brief checklist, optimisation pass for target platform, and engine integration. Delivery package includes full documentation. 30-day post-launch bug support included.

Final
Tools & Engines

SOFTWARE WE MASTER

Our artists are certified and battle-tested in the tools your team already uses โ€” no ramp-up time required.

3D Modelling & Sculpting

ZBrush Blender Maya 3ds Max Cinema 4D

Texturing & Materials

Substance 3D Painter Substance Designer Marmoset Toolbag Photoshop

VFX & Simulation

Houdini Niagara (UE5) VFX Graph (Unity) EmberGen

Vegetation & Environment

SpeedTree World Creator Gaea
Engine Compatibility
Unreal Engine 5
98%
โœ…
Unity 6
97%
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Godot 4
90%
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O3DE
85%
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Custom Engine
100%
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Client Reviews

STUDIOS THAT TRUST US

โ˜…โ˜…โ˜…โ˜…โ˜…

EJAW delivered 120 hero characters in four months without a single quality issue. Their pipeline is genuinely impressive โ€” they felt like a direct extension of our internal team. Every checkpoint was clean, every note was actioned. We're already booked for the sequel.

JM
James Mercer
Art Director ยท Avalon Games
120
Characters Delivered
in 4 months
โ˜…โ˜…โ˜…โ˜…โ˜…

We needed to scale fast for our open-world title. EJAW went from 5 to 28 artists in six weeks and quality never wavered. Truly the best outsourcing partner we've worked with in fifteen years of production.

SK
Sofia Keller
Lead Producer ยท Neon Harbor Interactive
โ˜…โ˜…โ˜…โ˜…โ˜…

The environment team built our entire Martian colony in ten weeks. The attention to lore detail was extraordinary โ€” they read the world bible once and nailed the aesthetic on the first concept pass.

RP
Raj Patel
CEO ยท Orbital Frame Studios
FAQ

COMMON QUESTIONS ABOUT OUTSOURCING

Everything you need to know before kicking off a 3D game art outsourcing engagement with EJAW.

Still have questions?

Talk to a senior art lead directly. No sales script โ€” just an honest conversation about your project.

Book a Free Call โ†’

We start every engagement with a dedicated style validation phase โ€” concept sheets, color palettes, and 2โ€“3 stylistic directions โ€” before any 3D work begins. Nothing enters production until the visual language is locked and approved.

We work with projects of all sizes โ€” from a single character pack for an indie studio to full-scale production support for a AAA open world. Minimum engagement is typically 4 weeks with a dedicated team of 2+ artists.

A single game-ready character typically takes 2โ€“3 weeks. Environment sets range from 6โ€“12 weeks. Full-game production support can run 6โ€“24 months. We provide a detailed milestone timeline in our proposal after the discovery call.

You do โ€” 100%, no exceptions. Full IP ownership transfers to you upon final payment. NDAs are signed before any project discussion. Source files are delivered at every milestone, not just at the end.

We integrate into your existing workflow โ€” Slack, Discord, Notion, Jira, or whatever you use. Dedicated project channels, bi-weekly video calls with your art lead, and a live dashboard showing asset status at all times.

Start Your Project

READY TO BUILD YOUR GAME WORLD?

Get a free art scope and dedicated team estimate within 48 hours. No commitment. No fluff. Just an honest proposal from senior artists who've shipped hundreds of games.

Response within 24 hours ยท NDA signed before first call ยท No hidden fees