What We Do

Full-Cycle 3D Game Development Services

You shouldn't need five vendors to ship one game. We cover the full pipeline — from the first design document to post-launch live ops.

🎮

Concept & Pre-Production

Game design documents, mechanics blueprints, art style definition, and technical scoping. The decisions made here save months of rework later.

⚙️

Unity 3D Development

Core gameplay systems, physics, camera rigs, UI/UX, and performance profiling. Built clean, documented, and maintainable from day one.

🎨

3D Art & Animation

Character modeling, rigging, and animation. Environment design. VFX and custom shaders — built to your art direction or developed with you from scratch.

🌐

Multiplayer & Backend

Real-time multiplayer, matchmaking, leaderboards, cloud saves, and analytics integration. We've built these systems for games at scale.

🔬

QA & Optimization

Device testing, crash analysis, load testing, and performance tuning. We don't ship games that stutter on mid-range hardware.

🚀

Launch & Live Ops

App Store and Google Play submission, post-launch updates, A/B testing, event systems, and monetization tuning. We stay involved after launch.

Unity Engine — Cross-Platform

Why Unity

The Engine Behind Every Project

We work primarily in Unity because we know it deeply — you're not paying for us to learn on your budget.

  • 01
    Cross-Platform by DefaultBuild once, deploy to iOS, Android, PC, WebGL, and console from one shared codebase.
  • 02
    Production-Proven ToolingShader Graph, Animation Rigging, CI/CD — tools we use in real projects every day.
  • 03
    Faster TimelinesOur Unity depth means fewer surprises, less debugging time, and faster delivery for you.
  • 04
    Honest About AlternativesIf Unreal or Godot fits your project better, we'll say so. We care about the right outcome.

How We Work

Simple, Transparent, No Surprises

We keep things simple and keep you in the loop at every step. Here's what working with us actually looks like.

01

Discovery Call

An honest conversation about your project — what it is, where it stands, and what success looks like. No pitch deck.

02

Scope & Proposal

A clear breakdown of deliverables, timeline, and cost. If something is uncertain, we say so — no hidden surprises.

03

Kickoff & Onboarding

Shared tools, communication rhythms, and first milestones. You'll know exactly who is working on your project.

04

Milestone Development

Structured sprints with regular builds you can actually play. Feedback happens continuously — not just at the end.

05

QA, Polish & Launch

Testing, optimization, store submission, and launch monitoring. The last stretch matters most and we don't cut corners.

06

Post-Launch Support

Updates, hotfixes, new content, live ops. Most games aren't "done" at launch — and neither are we.

Who We Work With

Built for Teams at Every Stage

Our engagements look different depending on where you're coming from. Here's who we typically work with.

Startups & Indie Founders

You have a vision and need a team that executes without burning runway. We've helped first-time founders ship titles that found real audiences. We'll tell you honestly when scope doesn't fit the budget.

Publishers & Studios

You need an external dev team that works like an internal one. We embed into your pipeline, use your tools, follow your review process, and deliver on schedule. No hand-holding required.

Non-Gaming Companies

Training simulations, gamified apps, interactive product experiences, architectural visualization. If it lives in a 3D engine and needs to feel polished, we can build it.

Projects in Trouble

Timeline slipped. Technical debt piled up. Key people left. We've stepped into these situations and helped teams find a path forward. We don't judge — we just get to work.

Tech Stack

Tools We Actually Use in Production

Our stack is built around what works at scale. Every tool here has been vetted across years of shipped projects.

Engine

  • Unity (LTS versions)
  • Unreal Engine
  • WebGL / Three.js

3D Art

  • Blender
  • Maya
  • ZBrush
  • Substance Painter
  • Houdini

Multiplayer

  • Photon
  • Mirror / Netcode
  • PlayFab
  • Custom servers

Backend & Analytics

  • Firebase
  • AWS GameLift
  • GameAnalytics
  • AppsFlyer

Monetization

  • IronSource
  • AdMob
  • Unity Ads
  • IAP systems

Dev Ops

  • Git / GitHub / GitLab
  • Unity Cloud Build
  • Jenkins
  • Jira / Notion

Let's Talk About Your Game

If you have a project in mind — even a rough one — we're happy to have an honest conversation. No hard sell. Tell us what you're building and we'll tell you straight if we can help.

Typical response time: within 1 business day