— Unity Middle 3+ years experience;
— Strong C# object-oriented programming and knowledge of design patterns;
— Experience profiling and optimizing game performance;
— Experience with Playfab;
— Experience with Azure — Functions, Cosmos DB;
— VFX creation and shader writing experience;
— Asset bundles / Addressable;
— Writing Editor extensions;
— iOS Mobile Development experience +App Store publication;
— Android Mobile Development experience +Google Play publication;
— Firebase — Google Analytics;
— English B2+.

— Writing and supporting the game’s client code;
— Deployment to the AppStore and Google Play. Working with Unity services;
— Writing and supporting server-client code and developing networking features (Azure, Playfab);
— Building and updating UI;
— Creating VFX, writing shaders;
— Creating editor tools for the game data management;
— Game assets management: Asset bundles, FTP;
— Testing game functionality.

Working conditions:
— Remote;
— 8 hours/day Mon-Fri;
— Flexible schedule;
— An interesting innovative project;
— Competitive salary in currency $;
— Free English Classes;
— A friendly team of professionals;
— 24 days of paid vacation leave;
— 12 days of paid sick leave.