What We Build
PC Game Development Services We Offer
Full-Cycle PC Game Dev
We handle everything — concept, design, engineering, art, audio, QA and release — under one roof. One contract, one point of contact, zero hand-off friction.
- GDD & system design
- Prototype to gold master
- Steam / EGS / GOG release support
Unity & Unreal Engine Dev
Certified Unity and Unreal engineers building performant, scalable PC games — from pixel-art indie gems to photorealistic open worlds.
- Unity (URP / HDRP pipelines)
- Unreal Engine 5 (Nanite, Lumen)
- Custom engine integrations
Multiplayer & Online Systems
Robust backend architecture for MMOs, co-op titles, competitive shooters and live-service games — built to handle real player loads.
- Dedicated server infrastructure
- Matchmaking & lobby systems
- Anti-cheat & leaderboards
Game Art & UI/UX
In-house artists and UX designers create the visual systems that make PC games feel premium — from concept through final polished asset.
- 2D / 3D environment & character art
- Animation & VFX
- PC-native UI system design
PC Game Porting
Already shipping on console or mobile? We port your title to PC with full keyboard/mouse support, resolution scaling and platform store compliance.
- Console → PC ports
- Mobile → PC adaptation
- DirectX / Vulkan optimisation
QA & Performance Testing
Dedicated QA engineers stress-test your PC build across hardware configurations — GPU tiers, CPU bottlenecks, driver variants and OS versions.
- Functional & regression testing
- Frame-rate profiling (60 / 120+ fps)
- Certification checklist for stores
Genre Expertise
Every Genre. Every Scope.
PC gaming is the most diverse platform on earth. We've shipped across the full genre spectrum — here's what our team has built and what we bring to each category.
| Genre | What We Build | Engine Fit | Typical Scope |
|---|---|---|---|
| RPG / ARPG | Open-world, story-driven and isometric RPGs with deep inventory, quest and dialogue systems | Unreal 5, Unity HDRP | 12 – 36 months |
| FPS / TPS | Single-player campaigns, co-op shooters and competitive multiplayer with server authoritative netcode | Unreal 5 | 10 – 30 months |
| Strategy / RTS | Turn-based 4X, real-time strategy and city builders with complex AI and simulation layers | Unity, Godot | 8 – 24 months |
| Simulation | Management, farming, life and vehicle sims with physics-heavy systems and mod support | Unity, Unreal 5 | 6 – 18 months |
| Adventure / Narrative | Story-first experiences, visual novels and walking sims with branching dialogue and cinematic direction | Unity, Ren'Py | 4 – 14 months |
| Roguelite / Indie | Procedural, run-based games with tight loops, pixel or hand-crafted art and Steam Early Access pipelines | Unity, Godot | 3 – 10 months |
| MMO / Live Service | Persistent online worlds, season pass systems, live events and long-tail content pipelines | Unreal 5, custom | 18 – 48+ months |
Technology
Our PC Game Tech Stack
Engines
- Unreal Engine 5
- Unity (URP / HDRP)
- Godot 4
- Custom C++ engines
Languages
- C++ (Unreal / custom)
- C# (Unity)
- GDScript (Godot)
- Python (tooling / AI)
Graphics APIs
- DirectX 12
- Vulkan
- OpenGL
- DLSS / FSR upscaling
Backend & Online
- Photon / Mirror (netcode)
- PlayFab / GameSparks
- Steam SDK & Steamworks
- AWS / Azure game servers
Art & Audio
- Maya, Blender, ZBrush
- Substance 3D suite
- FMOD / Wwise (audio)
- Houdini (VFX / FX)
Platforms & Stores
- Steam (Windows, Linux)
- Epic Games Store
- GOG / itch.io
- Microsoft Store / Game Pass
How We Work Together
Choose Your Engagement Model
Whether you need a studio to own the whole project or expert engineers to embed in your existing team, we have a model that fits.
| Full-Cycle Development | Co-Development | Team Extension | |
|---|---|---|---|
| Best for | Publishers & founders who want to hand off the entire build | Studios with partial teams needing specialist reinforcement | In-house leads who need extra hands under their direction |
| Scope control | EJAW-managed | Shared | Client-managed |
| Team size | 5 – 40+ specialists | 3 – 20 specialists | 1 – 10 developers |
| Pricing model | Fixed-price milestones | T&M or milestone hybrid | Monthly retainer |
| Typical timeline | 6 – 36 months | 3 – 24 months | Ongoing |
Development Process
How We Build Your PC Game
Discovery & Scoping
Genre, target specs, platform stores, monetisation strategy and a fixed-scope proposal with milestone breakdown.
Pre-Production
GDD, technical architecture, concept art, vertical slice prototype — all approved before production ramps up.
Alpha Production
Full feature implementation in 2-week sprints. Bi-weekly builds delivered. All core loops playable by alpha milestone.
Beta & QA
Closed beta, hardware matrix testing, performance profiling, store submission compliance and day-one patch prep.
Launch & Live Ops
Store page assets, launch monitoring, hotfix pipeline and optional ongoing content / live-ops retainer post-release.
Also Works With
