150+

PC Titles Shipped

12+

Years of Practice

80+

In-House Developers

4.9★

Client Satisfaction

PC Game Development Company  /  Full Cycle Studio

We Build PC Games That Players Actually Finish

EJAW is a full-cycle PC game development studio with end-to-end capabilities — from pre-production and design to engineering, QA and launch. We build for Steam, Epic Games Store, GOG and proprietary PC platforms across every major genre.

What We Build

PC Game Development Services We Offer

Full-Cycle PC Game Dev

We handle everything — concept, design, engineering, art, audio, QA and release — under one roof. One contract, one point of contact, zero hand-off friction.

  • GDD & system design
  • Prototype to gold master
  • Steam / EGS / GOG release support

Unity & Unreal Engine Dev

Certified Unity and Unreal engineers building performant, scalable PC games — from pixel-art indie gems to photorealistic open worlds.

  • Unity (URP / HDRP pipelines)
  • Unreal Engine 5 (Nanite, Lumen)
  • Custom engine integrations

Multiplayer & Online Systems

Robust backend architecture for MMOs, co-op titles, competitive shooters and live-service games — built to handle real player loads.

  • Dedicated server infrastructure
  • Matchmaking & lobby systems
  • Anti-cheat & leaderboards

Game Art & UI/UX

In-house artists and UX designers create the visual systems that make PC games feel premium — from concept through final polished asset.

  • 2D / 3D environment & character art
  • Animation & VFX
  • PC-native UI system design

PC Game Porting

Already shipping on console or mobile? We port your title to PC with full keyboard/mouse support, resolution scaling and platform store compliance.

  • Console → PC ports
  • Mobile → PC adaptation
  • DirectX / Vulkan optimisation

QA & Performance Testing

Dedicated QA engineers stress-test your PC build across hardware configurations — GPU tiers, CPU bottlenecks, driver variants and OS versions.

  • Functional & regression testing
  • Frame-rate profiling (60 / 120+ fps)
  • Certification checklist for stores

Genre Expertise

Every Genre. Every Scope.

PC gaming is the most diverse platform on earth. We've shipped across the full genre spectrum — here's what our team has built and what we bring to each category.

Genre What We Build Engine Fit Typical Scope
RPG / ARPG Open-world, story-driven and isometric RPGs with deep inventory, quest and dialogue systems Unreal 5, Unity HDRP 12 – 36 months
FPS / TPS Single-player campaigns, co-op shooters and competitive multiplayer with server authoritative netcode Unreal 5 10 – 30 months
Strategy / RTS Turn-based 4X, real-time strategy and city builders with complex AI and simulation layers Unity, Godot 8 – 24 months
Simulation Management, farming, life and vehicle sims with physics-heavy systems and mod support Unity, Unreal 5 6 – 18 months
Adventure / Narrative Story-first experiences, visual novels and walking sims with branching dialogue and cinematic direction Unity, Ren'Py 4 – 14 months
Roguelite / Indie Procedural, run-based games with tight loops, pixel or hand-crafted art and Steam Early Access pipelines Unity, Godot 3 – 10 months
MMO / Live Service Persistent online worlds, season pass systems, live events and long-tail content pipelines Unreal 5, custom 18 – 48+ months

Technology

Our PC Game Tech Stack

Engines

  • Unreal Engine 5
  • Unity (URP / HDRP)
  • Godot 4
  • Custom C++ engines

Languages

  • C++ (Unreal / custom)
  • C# (Unity)
  • GDScript (Godot)
  • Python (tooling / AI)

Graphics APIs

  • DirectX 12
  • Vulkan
  • OpenGL
  • DLSS / FSR upscaling

Backend & Online

  • Photon / Mirror (netcode)
  • PlayFab / GameSparks
  • Steam SDK & Steamworks
  • AWS / Azure game servers

Art & Audio

  • Maya, Blender, ZBrush
  • Substance 3D suite
  • FMOD / Wwise (audio)
  • Houdini (VFX / FX)

Platforms & Stores

  • Steam (Windows, Linux)
  • Epic Games Store
  • GOG / itch.io
  • Microsoft Store / Game Pass

Why Choose EJAW

A PC Game Dev Studio That Ships

We don't just prototype — we carry projects to launch, post-launch patches and beyond. Our teams are built around accountability, not just ability.

Start a Project
01

Dedicated Project Teams

Your project gets a dedicated lead developer, art director and producer — not a shared pool of generalists. Clear ownership from day one.

02

Milestone-Based Transparency

Bi-weekly builds, sprint reviews and a live project dashboard — you always know where your game stands.

03

PC-Native Optimisation

We profile and optimise for the full PC hardware spectrum — from budget integrated graphics to high-end discrete GPUs.

04

Post-Launch Support

Day-one patch ready, live-ops pipeline established, and optional ongoing support.

05

Full IP Ownership

All code, assets and design documents belong to you. No strings attached.

How We Work Together

Choose Your Engagement Model

Whether you need a studio to own the whole project or expert engineers to embed in your existing team, we have a model that fits.

Full-Cycle Development Co-Development Team Extension
Best for Publishers & founders who want to hand off the entire build Studios with partial teams needing specialist reinforcement In-house leads who need extra hands under their direction
Scope control EJAW-managed Shared Client-managed
Team size 5 – 40+ specialists 3 – 20 specialists 1 – 10 developers
Pricing model Fixed-price milestones T&M or milestone hybrid Monthly retainer
Typical timeline 6 – 36 months 3 – 24 months Ongoing

Development Process

How We Build Your PC Game

1

Discovery & Scoping

Genre, target specs, platform stores, monetisation strategy and a fixed-scope proposal with milestone breakdown.

2

Pre-Production

GDD, technical architecture, concept art, vertical slice prototype — all approved before production ramps up.

3

Alpha Production

Full feature implementation in 2-week sprints. Bi-weekly builds delivered. All core loops playable by alpha milestone.

4

Beta & QA

Closed beta, hardware matrix testing, performance profiling, store submission compliance and day-one patch prep.

5

Launch & Live Ops

Store page assets, launch monitoring, hotfix pipeline and optional ongoing content / live-ops retainer post-release.

Also Works With

Perforce · Git / GitHub · Jira · Confluence · Slack · Notion · Plastic SCM · Jenkins CI

Ready to Ship?

Let's Build Your PC Game

Share your concept — genre, target platform, budget range — and we'll come back with a concrete scoping proposal within 48 hours. No pitch deck required.