Ejaw is an independent video game studio founded in 2010. The head office is located in Scotland, UK with a 100% owned subsidiary in Kyiv, Ukraine.
Our team has already worked on over 30 different titles for a wide variety of digital and mobile platforms (iOS, Android, Windows, Mac, Linux, Xbox, PSN, Oculus Rift).
Our team has performed work-for-hire for several top-tier publishers such as Disney, Alawar or Kongregate. We are proud of our games such as Treefence (best-selling iOS free app of 2011 in Russia), Moneyville for Danske Bank Group and First Grade Math Lite for Intellijoy.
We are releasing our current flagship — My Kingdom’s Fall game any time soon.
20 talents from all over the world are currently working for Ejaw.


Mobile Game Development - Unity3D
VR & AR developing - Unity3d
Browser Game Development - Cocos2d
3d modelling - Maya, 3DMax, Blender
2D art and consepts


Our Partners

In 2015, the team won a right to participate in Game Founders,  thus attracted the first investment to carry on a development of the own projects.

In 2016, EJaw company is being accelerated by FasterCapital.  FasterCapital is a new type of incubator. The founders remarked that there are several weaknesses in incubators worldwide.


 Anton Grigoryev

“EJaw is a team of professionals. They improve their skills everyday and use only the best and reliable technologies. I am proud to say, that we learned many useful things from them, and it is the best team I have ever worked with. Nice job, guys!»

Anton GrigoryevCTOPixonic LLC
Evgeniy Labunskiy

“Excellent work extremely fast delivered. I am very happy with the result and this is a contractor I highly recommend. I will be back for more custom work on behalf of my own clients. Thank you!”

Evgeniy LabunskiyAgile Project ManagerCiclum
Alexander Sitnikov

“We are a result-oriented company and trust numbers more than anything else. Electric Jaws always delivered what’s been expected and more.»

Alexander SitnikovProduceriFree Innovations

“E-jaw has a professional and responsible team of developers. I was very satisfied with the the frequent, clear communication that took place between us and their respect for the quality and speed of work.”






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