EJAW builds, customises and integrates remote gaming servers for studios, providers and operators. You get a server-side engine for your games — or an existing platform adapted to a new provider — with the architecture, integrations and certification path handled by one team.

Get in touch to scope your RGS project: we will map the build, the integrations and the certification route before any code is written.

Why choose EJAW for RGS development?

  • RGS engineering, not just integration. We build the server and the API layer — outcome generation, sessions, settlement and reporting — rather than wiring plug-ins onto someone else’s engine.
  • Two starting points. A new RGS built from scratch, or a ready platform customised to your content, maths and commercial model.
  • Integrations in one team. Wallet connectors, operator and aggregator integrations and back-office APIs delivered together with the server.
  • Certification-aware engineering. Maths configuration and technical evidence prepared for testing labs and regulated markets from the start.
  • Operations after launch. Deployment, monitoring and release processes so the platform holds up under traffic and game updates.

Two ways to start

Build a custom RGS from scratch

For studios and providers with their own games and maths who need a server-side engine built around them. We define the architecture, implement the RGS and the API, wire the wallet and prepare the certification evidence.

Customise an existing platform

For providers who want to ride on infrastructure that already runs games: adapt an existing platform for new content, new formats or a new commercial model, without rebuilding what already works.

What we build

  • Custom remote gaming server. Outcome generation, game state, round history and settlement built around your maths and content model.
  • RGS as a service. A hosted RGS for studios that want their games distributed without running infrastructure themselves.
  • Casino game server engineering. Extending an existing server, replacing legacy components or adding new game formats and mechanics.
  • Integration layer. Wallet connectors, operator and aggregator integrations, back-office APIs and reporting feeds.
  • Certification support. Maths, documentation and technical evidence prepared for testing labs and regulated markets.
  • Operations and monitoring. Deployment, monitoring and release processes after launch.

How the architecture fits together

The principle is separation: the game client renders and handles interaction, while outcomes, state and settlement live server-side. That keeps results auditable and lets the operator’s wallet remain the ledger.

  • Game client → RGS. The client requests a session; the RGS returns results and game state, so the client cannot alter outcomes.
  • Session management. A short-lived session token ties player, game and currency together and defines reconnect behaviour.
  • Wallet calls. Debit and credit requests go to the operator’s wallet with idempotency, so a retry never moves money twice.
  • Reporting. Per-round and aggregated data that reconciles with the operator’s own ledger.

Integrations

An RGS is only as useful as the network around it. We build the integration layer around the server so games can be reached through aggregators and operators, and so the back office stays in control.

  • Operator wallet and back-office integrations.
  • Aggregator connections and availability feeds.
  • API-first design for operators, wallets and aggregators.
  • Currencies, localisation and per-market configuration.

Proven foundation

Our RGS work is backed by the HeronByte platform: around 70 ready game mechanics, including slots and Originals, and two game providers already running on the technology. That experience shortens the path from architecture to a live provider — and it is available to you as either a custom build or a customised platform.

How a project runs

  1. Discovery. Define the games, the wallet model, the target markets and the certification path.
  2. Architecture. Agree the RGS boundaries, the API surface and the integration points.
  3. Build. Implement the server, the maths configuration and the integration layer, with a sandbox for testing.
  4. Certify. Prepare the evidence and support the certification process for each market.
  5. Launch and operate. Deploy, monitor and iterate as new titles and markets are added.

Frequently asked questions

What is remote gaming server development?

It is the engineering work of building or customising the server-side layer of a casino game: outcome generation, game state, wallet settlement, reporting and the API that connects all of it.

Can you customise an existing RGS instead of building a new one?

Yes. A large part of the work is extending existing servers — adding formats, replacing legacy components, wiring new wallets or aggregators and preparing the certification evidence.

Do you build the wallet as well?

The operator’s wallet normally stays the ledger. We build the connector that requests debits and credits against it safely, with idempotency and round history.

Do you work with providers that already have their own maths?

Yes. We build around the provider’s maths and content model, and prepare the configuration and evidence for certification.

How long does an RGS project take?

It depends on scope, the number of game formats and the target markets; certification is usually the main variable. Discovery defines a realistic plan before build starts.

Planning a custom RGS or extending an existing one? EJAW builds the server, the integrations and the certification path — for providers, studios and operators.

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